This is a basic, but complete game of Tetris that I pieced together with the help of Claude 3.5 Sonnet. It includes 'next' pieces, a 'hold' piece, and a highscore that saves to the local device.
An NDA prevents me from disclosing specifics, but I created a custom theme in WordPress for one of their clients which perfectly matched their composition.
At Results Direct, I was a Web App Developer, working mostly on back-end projects. Their clients are association websites such as WBCA, SAME, and ACMT. I was tasked with various projects such as modifying old plugins to support newer WordPress sites and creating custom Solr indexes for searching through them. I worked with Single Sign-On (SSO) and OAuth2 to allow users to log in to their websites using pre-existing credentials from other websites. Additionally, I created and mapped custom API imports to update internal site data.
Enthusiast Enterprises (aka. "SD Wheel") sells custom wheels, tires, suspension, and other accessories. They have various websites under the same umbrella company. I was hired on as a Web Developer specializing in SEO. However, over time, this expanded into overall bug-fixing, feature-adding, and general maintenance. I worked with a team of other developers, and we used Monday to track our progress.
This client utilized a custom LMS (Learning Management System)
which had been created by her former partner. It was designed specifically for this website.
I had been asked if I could help maintain and further expand on the project. This project was notable as I had no previously-written documentation for how everything fit together, which I found to be a good challenge.
Ciarah Buitrago, another web designer at the time, asked me if I could help
make a website for an Occupational & Injury Clinic located in Houston, Texas.
I designed the overall layout, color-scheme, and pieced it all together
in HTML5 and CSS. This was my first time using an @media rule within CSS, but I
figured out ways for it to fit/dynamically adjust depending on the user's resolution or window size.
Additionally, I wrote a small script that focuses
the main navigation bar's icon based on the active page. All of these features,
plus the "always on top" nav (which adjusts fluidly) made this project one worth remembering.
A client asked me to create a printable business card (front
and back) for their personal computer repair service. I designed the logo based
on their specifications, and added a QR code on the back so that potential
clients could scan it with their phones and be redirected to a contact page.
Train Artist
Development Date: March 2010
This was for a client who asked me to create a website for his collection of train paintings.
MJM Magic
Development Date: 2008/2009
This client ran a website that sells magic tricks
and accessories/supplies. Although they've since updated their website,
traces of my old design can still be found on the existing site.
Destination Zelda
Development Date: ~2008-2009
This was the rebirth of my hobby of web development. I took some of the key pieces
from my previous fansite, and rebuilt it into a more advanced website. This used a psuedo-cms, in that
the content didn't use HTML, but instead, a custom markup language. This made it more simple for the staff
to write content.
Various Web Design Contests
Development Date: ~2006 to ~2008
While running my fan-site, I had been given a lot
of positive feedback - mostly concerning the look and feel of my layouts.
This led me to take a look into profiting off of my knowledge - to see
if I could pursue this avenue as an actual job rather than just a hobby.
The place that started this wasn't as a normal client-programmer relationship,
but was instead much more risky; I took a look into contests for Web Designs.
Essentially, a client would place a request and give
a price they'd be willing to pay. Many developers would then try to follow
the client's specifications and create a design (and/or create the HTML/CSS code).
It was always a strong competition, but I ended up winning several contests,
and making a bit of money in the process. However, there were also several
of my designs that weren't chosen and in the end, I found that the gamble was
inhibiting the time that I could've spent doing productive projects - ones
with results that actual people would see.
Below is a list of some of the projects that I won. Note
that these designs were from ancient times as far as websites are concerned
(before HTML5 and when IE was the dominant internet browser; even YouTube had barely existed).
I'm no longer as proud of these designs, but they were stepping stones
that have helped me gain additional insight into color schemes, semantics,
proper programming etiquettes, debugging fundamentals, and a host of other
experiences - things that I greatly value.
Zelda Dimension
Development Date: ~2002 to ~2004
This was where it really all began. This started because of an
HTML book (HTML 4 by the way).
I was instantly hooked. After trying out some - very amateur - web designing,
I wanted to create a website that I could maintain over a period of time, to
help me further hone programming skills. I wanted to branch out and work on something
that I felt passionate about.
At the time, I was a huge fan of the Legend of Zelda
video games, and decided to focus my time on creating a fan-site for the
series. This lasted on-and-off for roughly eight years or so. I learned
many things along the way and gradually taught myself additional languages
to create things that weren't seen elsewhere within that fan-site's
rather large community. These skills and memories will surely stick with me,
as they were the foundation for my current toolset.
In addition to the many styles, strategy guides,
etc. that I created, I also made custom features such as an
interactive map (this was done in Flash back when it was owned
by Macromedia), a custom News/Content Manager for my staff
to use, and even some working fan-games (which were also created in Flash).